For the main presentation, Doug Kok and I split the attendees into groups of about 15 people and led them through the ball point game. The ball point game is a simple and fun exercise that allows teams to think about process * people through team decision making and the power of reducing hand-offs. Here are a few images from the event:
Team 1 Discussing their strategy |
And, thanks to Doug - here is a brief video summary of the teams playing the game:
So how does the ball point game relate to agile? In both the ball point game and in software development, improvements in speed can be gained in similar ways:
- Focus on reducing hand-offs by having face-to-face conversations, dedicated teams, shortening the distance between a requirement and its implementation, a question and its answer, etc.
- Stop frequently to determine how to go faster.
- Measure your experiments through velocity and frequent feedback.
- Value and encourage cross-functional, de-centralized, self-organizing teams.
To close the event, we held a short open Q&A session. Some of the questions we discussed were:
1. Can you do agile without TDD (Test Driven Development)
2. When/how do you do requirements?
3. How do you control scope creep when you aren't defining the requirements up front?
Lively discussion continued over drinks at Triple Bs on Scurfield.
Based on the survey responses, the top 3 categories for future event topics were Agile Testing, Agile Adoption, and Agile Estimating.
Finally, on behalf of the organizers I would like to thank you for participating and thank the sponsors for allowing this event to occur. To register for future event notification, please click here.
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